ingilizce çeviri (3 paragrafcık)
1- If you’re not using Steam, or for some other reason, you’ve had to download the mod manually rather than selecting it from the Mods Browser, after initial download you’ll need to manually move it over to your Civ V mods folder (most likely, My Documents\My Games\Sid Meiers Civilization V\MODS\).
1- If you’re not using Steam, or for some other reason, you’ve had to download the mod manually rather than selecting it from the Mods Browser, after initial download you’ll need to manually move it over to your Civ V mods folder (most likely, My Documents\My Games\Sid Meiers Civilization V\MODS\). After that, unpack it in the same folder, then go into the Mods Browser and follow the instructions above. You shouldn’t have any problems.
2- The downloaded ones go to:
..\[My] Documents\My Games\Sid Meier's Civilization 5\MODS\
the documents folder name varies with operating system.
Unzip (use 7-zip for example) the mod you downloaded within the same folder the mod exists. It will be in a mods subfolder, as mentioned above. According to others, that's all you need to do. I don't why unzipping works. I've not tested it. But see if it does.
As for editing installed files in-place, you can do exactly that - edit them in place. But you risk having changes overwritten with game patches or if you need to verify the GCF in Steam. Specifically to your question, I thought there was already a mods folder in the installation path. However, I don't see it now - so I'll assume I mixed that up with the DLC folder that I do see.
3- The first thing you should do is navigate to <My Documents>\My Games\Sid Meier's Civilization 5\Logs and open up Database.log, Modding.log, and Lua.log. There are other log files in this folder, but these are the most useful when debugging mods.
Database.log contains important info concerning the game database. In this log you will find any database errors that occurred when activating the mod such as invalid SQL commands, missing references, etc. Most of the time, this log will hold the key to why the mod is not functioning.
In the case of debugging UI's, Lua.log is vital. This gives you every single Lua print statement and Lua error that happens in the game. This log can get VERY BIG.
Modding.log will give you any errors that occurred in the mod info or just generic modding framework errors. These typically happen when creating custom *.modinfo files outside of modbuddy.
We are working towards making the end user and mod creator more aware of potential issues when activating a mod and hope to improve upon this in future updates.
bunlar bir problemin 3 ayrı çözümü.şimdiden teşekkürler
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rayana eu te amo (
09.09.11)
1- steam kullanmıyorsan, mod browser'dan modları indirip civ5 mod klasörüne kendin atman lazım.
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🌸
rayana eu te amo
(
09.09.11)